But as an Indie dev it gets the job done for me.
I feel there is a lot of cool stuff you can build in the space of building shapes using constraints. Like visual programming languages made to visualize mathematical relationships using geometry.
However what you’re talking about sounds important as well.
I think the problem is exactly that. A good constructive solid geometry (CSG) is a difficult thing to make and there are no open source alternatives to the ones powering the mainstream CAD packages.
Is there an actual issue with the freecad codebase? It has always seemed relatively functional.
It's also slow, onshape in my browser beats it at roughly everything.
If the CAD project is big and serious, I would be afraid of eventually hitting some limitation of the game engine that is hard to work around due to such different assumptions.
I work on an application that uses the geometry kernel from PTC (GRANITE) for modeling and OpenSceneGraph for display. I'm a little worried about OpenSceneGraph because it's 100% OpenGL which feels like it's at the end of it's life and we need to find something built on Vulkan or Direct3D for the future.
https://web.archive.org/web/20041120092542/http://oss.sgi.co...