Will there be support for building for HTML5/WebGL?
Native games, downloading 50meg to 50gig is before you can play is not uncommon. Web games you probably want to keep under 1-2meg (just a guess). Of course you can try to use an engine designed to make native games but use small resources but, AFAICT, most of those engines, just their code, is already too large to really be a web game.
I know Unity was trying to make a smaller runtime for web games but since shipping a few demos a few years ago I haven't heard much about it.