> In reality, every monitor was a CRT. They just drew what looked good on their development devices.
Vector games look atrocious in modern monitors, but beautiful in vector monitors. Developers couldn't know what monitors the future would have, but they certainly designed for the monitors of their time and counted with their quirks in their visual effects.
IIRC, the developer of the 2600 VCS version of Pac-Man decided that the ghosts should display 1 of every 4 frames not because it looked well in his monitor, but because he was running out of time and relied on phosphor persistence to mask his sprite reuse hack.
Edit: The correct VCS Pac-Man story of the flickery ghosts https://boards.fool.com/atari-2600-hardware-and-pac-man-2527...