Seriously, and also pixel art is so constrained designing "for a CRT" doesn't really mean much of anything, especially when different CRT's had
drastically different properties.
At most, it might mean artists perhaps tried to increase color contrast between pixels a bit, to compensate for known blur. But on the other hand, they were usually working with a limited color palette so that kind of subtle adjustment often wouldn't even be possible -- the colors just are what they are.
The preference to blur 8-bit video games on modern systems is totally valid, or to even try to emulate actual CRT characteristics, but so is the preference not to. It's an entirely aesthetic preference that doesn't really have anything to do with original "design intent".
And then stuff like this (from the article) is just ridiculous:
> Look at how much detail you're missing when youre only looking at the raw pixels. Richter's hair is barely visible! Look at how much clearer his boots read as leather on the right!
Color contrast (the hair) has nothing to do with pixellation and everything to do with different overall gamma, contrast, and brightness of the display -- which you can customize on your modern display to your heart's content. I guarantee you "Richter's hair" was "barely visible" on plenty of CRT's as well.
And I don't know about you, but his legs/boots read equally skin/leather to me in both images. But I guess you can see anything you want if you're motivated to...