Compare that to the gameboy which put its games front and center with the selling point of being handheld. Admittedly, I would get the Playdate to put on my desk and admire as plastic art, but no more room.
Compare that to the gameboy which put its games front and center with the selling point of being handheld. Admittedly, I would get the Playdate to put on my desk and admire as plastic art, but no more room.
So if you add limitations, or extra buttons! you end up with the rare occurrence of something new! A crank is actually a really cool addition just in terms of experimenting with gameplay.
[0] https://kindofbloop.com [1]https://en.wikipedia.org/wiki/Kind_of_Blue [2] https://www.youtube.com/watch?v=hSCObIXDCJc
That being said, watching the video[1] on the site is making this look really enticing.
I would normally have the same reaction, except for whole "two new games every week" setup. I actually love these sorts of little timed deliveries, and I think it will keep me engaged.
Also, re: black and white, from what I understand they're using one of those high-contrast memory LCD screens, similar to what's on the Pebble 2. Those look super nice, kind of halfway between e-ink and a standard LCD screen.
I got bad news for you buddy, video games don't have a functional purpose any greater than beautiful design. You're sort of barking up the wrong tree if you wanna take a dump on something. But I think this was said in good faith, and you should just consider that Teenage Engineering's Pocket Operators have a totally different, literally unpolished aesthetic and also sell very well.
some games do, some games don't. Different games have different goals.
They are seemingly, or apparently unpolished. Not literally. You can bet that they spent a huge amount of time making sure it looks unpolished but still good.
It's not clear what you're saying here. What is "pure consumerism"? Are you suggesting that aesthetics is bad? It's a stylish object. People enjoy stylish objects.
> the games are there but not promoted.
that's probably because the developers are still working on the games and aren't ready to fully show them off yet.
That being said, Teenage Engineering is one of those brands that has massively disappointed me over time. When the OP-1 came out it was a truly innovative, beautiful, and robust synthesizer... Despite that, everything they make now just seems over-hyped, over-priced, and homogeneous.
I mean their most recent "innovations" are, no-joke: a $600 portable AM/FM + BT radio, whose only real feature is a massive buffer so you can rewind or fast forward in real-time, and a robot that dances to music.
They're great at predictable, minimal design, there is no doubt there, but that's about it.