> ... until you have to write a class yourself. Then you have to think of the complexities introduced by destructors such as copy semantics, move semantics and the destructors themselves.
That is a specific language issue. Rust doesn't share most of these concerns for instance, the only complexity is writing the Drop itself (which I agree can be subtle), but a type can't even be both Copy and Drop (and Rust has none of the Rule of X complexity of C++).
> You also have to deal with architectural questions such as should my file have a close method (C++) or do I always leave this to the destructor (Rust).
That seems less like an architectural question and more like a stylistic question.
> If I was to give an opinionated summary, a little complexity at the call site has been moved to a lot of complexity in the class implementation.
Except that's not actually true, much of the complexity you'll find in a destructor (excluding the complexities inherent and exclusive to C++ which nobody else is under any requirement to reproduce) will have to be implemented as whatever "cleanup" method is deferred. And then you need the defer system, and you need to actually call it which you can forget.
So while destructors are definitely not trivial to add to the language, defer spreads the responsibilities and complexity arounds, and increases the occurrences of possible errors, as well as the number of failure modes.
It also adds semantics ambiguities / complexities to the language: when you defer an expression, what is evaluated when? Dtors don't have that issue, you construct something according to normal language rules, then the dtor will be called at destruction.