> The vast majority of images are jpegs, which are internally 420 YUV, but they get converted to 32 bit RGB for use in apps. Using native YUV formats would save
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> You can do it today, but you need to do the color conversion manually in a shader, which can be a big ask for some devs
Where the perf. really matters, and shaders are involved, doesn't everyone use texture compression formats like ETC1 and PVRTC? https://developer.android.com/guide/playcore/asset-delivery/...