> Second Life and Open Simulator use it for asset storage
JPEG2000 is such a cool choice for Second Life. The fact any truncation of a JPEG2000 bitstream is just a lower-resolution version of the image makes for convenient progressive enhancement when loading textures over the network, right?
(And Second Life even used JPEG2000 for geometry, sort-of. I guess with the advent of proper mesh support, that may be less common now though.)