Clean code recommends turning that function into a class and promoting the shared state from local variables into fields. After such a "refactoring" you get a nice puzzle trying to understand what exactly happens.
Clean code recommends turning that function into a class and promoting the shared state from local variables into fields. After such a "refactoring" you get a nice puzzle trying to understand what exactly happens.
I've found the single greatest contributor to more readable and maintainable code is to limit state as much as possible.
Which was really hard for me to learn because it can be somewhat less efficient, and my game programmer upbringing hates it.
and this is exactly why you refactor to pull out the shared state into parameters, so that each of the "subfunctions" have zero side effects.
I find this approach a decent balance between having lots of small functions and having one big function. The result is self contained (like a function). It has the API of a function, and it can be read top to bottom. But you still get many of the readability benefits of small functions - like each of the internal methods can be named, and they’re simple and each one captures a specific thought / action.
func foo() {
// do A.1
// do A.2
// do B.1
// do B.2
// etc...
}
It becomes func foo() {
// do A
// do B
// etc...
// func A()...
// func B()...
}
When the func is doing something fairly complicated the savings can really add up. It also makes expressing some concurrency patterns easier (parallel, series etc...), I used to do this a lot back in the async.js days. The main downside seems to be less elegant automated testing from all the internal state.For example, in this case I needed to do two recursive tree walks inside this function, so each walk was expressed as an inner function which recursively called itself, and each is called once from the top level method:
https://github.com/ottypes/json1/blob/05ef789cc697888802e786...
I don't do it like this often though. The code in this file is easily the most complex code I've written in nearly 3 decades of programming. Here my ability to read and edit the code is easily the most important factor. I think this form makes the core algorithm more clear than any other way I could factor this code. I considered smearing this internal logic out over several top level methods, but I doubt that would be any easier to read.
I have read the book (not very recently) and I do not recall this but perhaps I am just immune to such advice.
I like his book about refactoring more than Clean Code but it introduced me to some good principles like SOLID (a good mnemonic), so I found it somewhat useful.