Let me try explaining a few ways:
1. ---
You don't need to assert absence, the abstraction inherently ignores that which is left out, and the reader remains ignorant of it (that's the point, in fact). The abstraction asserts that the information it captures is the most useful information, and arguably it asserts that it is the only relevant information. This may be correct, but it may also be wrong. If it's wrong, any bugs that result will be hard to solve, because the information necessary to understand how A links to B is deliberately removed in the path from A to B.
2. ---
An abstraction is a conceptual reformulation of the problem. Each layer of abstraction reformulates the problem. It's lossy compression. Each layer of abstraction is a lossy compression of a lossy compression. You want to minimise the layers because running the problem through multiple compressors loses a lot information and obscures the constraints of the fundamental problem.
3. ---
You don't know a-priori if the information your abstraction leaves out is important.
I would go further and argue: leaving out the wrong information is usually a disaster, and very hard to reverse. One way to avoid this is to avoid abstractions (not that I'd recommend it, but it's part of the tradeoff).
4. ---
Abstractions misrepresent by simplifying. For example, the fundamental problem you're solving is moving electrons through wires. There are specific problems that occur at that level of specificity which you aren't worried about once you introduce the abstraction of the CPU's ISA. For example, bit instability.
Do those problems disappear at the level of the ISA? No, you've just introduced an abstraction which hides them, and hopefully they don't bubble up. The introduction of that abstraction also added overhead, partly in order to ensure the lower-level problems don't bubble up.
Ok, let's go up a few levels. You're now using a programming language. One of your fundamental problems here is cache locality. Does your code trigger cache misses? Well, it's not always clear, and it becomes less clear the more layers of abstraction you add.
"But cache locality rarely matters," ok, but sometimes it does, and if you have 10 layers of abstraction, good luck solving that. Can you properly manage cache locality in Clojure? Not a chance. It's too abstract. What happens when your Clojure code is eventually too slow? You're fucked. The abstraction not only makes the problem hard to identify, it makes it impossible to solve.