It's not. Though you can tell macOS to launch it in low resolution mode and that does help a lot.
It's not. Though you can tell macOS to launch it in low resolution mode and that does help a lot.
For a while Unity didn’t support it and it was definitely one of ‘those things’ about using it I hated until they perfected it. (There was a limited beta window for it as I believe an ‘experimental’ option?)
Design software should definitely ideally match the DPI it’s supposed to be presented in. That’s almost a make or break for myself.
If I remember correctly, which I probably don't, it's partly also because the macOS display process involves painting something like 2-4x as many pixels as the screen actually has and then downscaling the result because that looks prettier than just drawing the exact pixels directly. But I'm probably misremembering that part.
I think it’s more either “lazy” or “pragmatic” (depending on your view) programming to avoid various issues you can get with non integer scaling.
I never knew about this trick. Just tried it and it bumped Inkscape's performance on my 2015 MBP from "not quite usable" to "usable enough" for my occasional design needs. Thanks!