On the other hand it is one of the fields where the use of C++ is completly warranted. It is fun and offers challenging problems.
I started programming like that and I sure liked it.
What eropple was saying - and I completely agree - is that C++ is a difficult language to learn on, especially when writing games. I say this as someone who learned C++ mostly by working on games. The language can tend to distract you from the problems you're trying to solve, and vice versa. The time I spent hunting segfaults could have been used building a more stable codebase or getting my product to the players.
C# with OpenTK (or SlimDX, or XNA) or Python with PyGame are both superior choices for that sort of thing.