Have you seen the gold plated overkill?
Have you seen the gold plated overkill?
> found that a function called memcpy was the culprit, most memory players use memcpy and this is one of the reasons why memory play sounds worse ie digital sounding. Fortunately there is an optimised version of memcpy from http://www.agner.org/optimize/, using this version removes the hard edge produced by memcpy.
Just imagine if stuff was like this though and computing were more 'analogue' -- each of those 15 layers of JavaScript transpiling just degraded the quality of the end result slightly.
That said there absolutely is a case for high-bitrate, losslessly-compressed, DRM-free, watermark-free audio as the standard, and that is sampling and remixing. Slowing down a 320 kbps mp3 by just 50% sounds like shit.
It's possible to do this in a way that's not in any way distinguishable from a real 5.0 setup
Dolby provides a similar system, but with a generic room simulation, as do several others.