> Also, an engine without an endgame tablebase can be pretty stupid.
What is an example of a realistic endgame (not something with 9 white pawns, 5 black knights and such) that chess engines are easily beatable in?
What is an example of a realistic endgame (not something with 9 white pawns, 5 black knights and such) that chess engines are easily beatable in?
the AI will still avoid losing, but it also won't be able to find the endgame strategy to win