You might be correct in thinking people misunderstand it as that, but that's physically impossible, so I don't think you can argue that people have some sort of alternate understanding under which they are actually correct. That's just one type of wrong reasoning people might apply to the problem.
Add to that, in your hypothetical understanding of Monty Hall, that actually still doesn't change anything. Because even if the host picks a door completely at random, you still should always switch, it would just sometimes be the case that the host goes "ohh, that's to bad, I revealed the car and you can't win it now", but obviously that doesn't do anything to change your odds, because you're always better off or the same by switching, it's just in the unfortunate cases you'r switching from 0% change to 0% chance. But that doesn't do anything to change the fact that if he didn't reveal the car you're still going from 33% to 66%.
Think of it this way: imagine every time the hosts picks the car the universe resets. Now imagine you see the host picking a goat. There's a 2/3rds chance in your universe you picked the car, and a 1/3rds chance you picked a goat, and so switching would seem like the bad option. This actually cancels out the effects of the normal Monty Hall problem, and we are left with a 50-50 chance.
Do you believe that we live in a universe that is reseting, every time Mr Monty hall opens a car?
As in literally Mr Monty Hall. From the game show. In real life.
Because the purpose of the question is to mimic the show.
In the actual show, do you believe they are sending in a new contestant every time Monty hall picks are car?
Do you think that is what is happening in the actual game show?
No, what people are talking about is the actual game show.
They are doing a statistical analysis of how the actual game show works, in real life.
So nobody is talking about a different, hypothetical situation, where the universe is reset, or the game show host brings out a new contestant every time.
Instead people are talking about how the actual show works. And your scenarios that you bring up, are not relevant, and therefore wrong.
> so it's a useful thought experiment.
No, it is a different thought experience that applies to a different situation.
As for the problem, you are just plain wrong. We are talking about are regular old TV-quiz, there is not "universe resetting button" to save your logic.
In the regular situation, the host always remove a goat. because otherwise the quiz show is kinda boring. But in the modified version we are considering where he just picks a door at random, then in 2 of the 6 possible outcomes for the door the host picks, he'll be removing the car. Now since the problem has the host showing the doors content, that should be the end of the game show. Who want's to see someone pondering if they should switch between a goat and another goat right? But that doesn't change the logic at all, because the conclusion of "you should always switch" isn't impacted in any way. 0% to 0% is just no change. And in the rest of the cases your'll go from 33% to 66%.
Now of cause what would happen in your odd example where the host has a universe resetting button is that you don't have any choice at all, because no matter what the host will reset the universe until they maximize ratings, which might have you get the car or might have you not get the car, but there's no choice to be taken and the outcome that has maximum rating will always happen with 100%. That's why most stats problems avoid introducing "then the host resets the universe" in their problem description, it kind of ruins the whole point of calculating proabilities.
When the host does not know which door to pick, there's a 1/3 chance that you picked right, a 1/3 chance that the host opens the door with the car, and a 1/3 chance that you should switch. The host opening the door with the car ends that branch, so you're left with 2/3 of the original probability, and your odds for either branch remaining are 50:50.
If the host does know, then there are three out of three cases where the host reveals a goat. In one out of three cases you picked the car but in the other two cases you picked the goat. So that's why your odds go up if you switch.
Scenario 1: The first, incorrect, interpretation of the problem is "You choose a door, which has either a goat or car behind it. Monty then chooses one of the other two doors, which will also have either a car or goat on it, and opens that door. You then have the choice of whether to switch doors or stay with your original choice".
Scenario 2: The second, correct interpretation of the problem is "You choose a door, which has either a goat or a car behind it. Monty then looks behind the other two doors, and chooses the one that has a goat behind it. If both have goats behind them, Monty chooses randomly. Monty opens his chosen door. You then have the choice of whether to switch doors or stay with your original choice".
+-----+------+--------+---------+--------+--------+------------+------------+
| Row | Car | Your | Monty's | Result | Result | Frequency | Frequency |
| | Door | Choice | Choice | Stay | Switch | Scenario 1 | Scenario 2 |
+-----+------+--------+---------+--------+--------+------------+------------+
| 1 | #1 | #1 | #2 | Car | Goat | 1/18 | 1/18 |
| 2 | #1 | #1 | #3 | Car | Goat | 1/18 | 1/18 |
| 3 | #1 | #2 | #1 | Goat | Goat | 1/18 | 0/18 |
| 4 | #1 | #2 | #3 | Goat | Car | 1/18 | 2/18 |
| 5 | #1 | #3 | #1 | Goat | Goat | 1/18 | 0/18 |
| 6 | #1 | #3 | #2 | Goat | Car | 1/18 | 2/18 |
| 7 | #2 | #1 | #2 | Goat | Goat | 1/18 | 0/18 |
| 8 | #2 | #1 | #3 | Goat | Car | 1/18 | 2/18 |
| 9 | #2 | #2 | #1 | Car | Goat | 1/18 | 1/18 |
| 10 | #2 | #2 | #3 | Car | Goat | 1/18 | 1/18 |
| 11 | #2 | #3 | #1 | Goat | Car | 1/18 | 2/18 |
| 12 | #2 | #3 | #2 | Goat | Goat | 1/18 | 0/18 |
| 13 | #3 | #1 | #2 | Goat | Car | 1/18 | 2/18 |
| 14 | #3 | #1 | #3 | Goat | Goat | 1/18 | 0/18 |
| 15 | #3 | #2 | #1 | Goat | Car | 1/18 | 2/18 |
| 16 | #3 | #2 | #3 | Goat | Goat | 1/18 | 0/18 |
| 17 | #3 | #3 | #1 | Car | Goat | 1/18 | 1/18 |
| 18 | #3 | #3 | #2 | Car | Goat | 1/18 | 1/18 |
+-----+------+--------+---------+--------+--------+------------+------------+
In scenario 1, before any door is opened, you chose the correct door in the scenarios corresponding to rows 1, 2, 9, 10, 17, and 18, for an aggregate probability of 6/18 == 1 / 3 of the time having picked the door with a car. Monty then opened a door which happened to have a goat behind it, which eliminates rows 3, 5, 7, 12, 14, and 16. Now you have a 6/12 chance of winning the car if you stay, and a 6/12 chance of winning the car if you switch, and this is how you come to the conclusion that there is no advantage in switching.In scenario 2, you still chose the correct door in the scenarios corresponding to rows 1, 2, 9, 10, 17, and 18, for an aggregate probability of 6/18 == 1 / 3 of the time having picked the door with a car. However, this time Monty's door-opening doesn't eliminate any rows with nonzero probability, since rows 3, 5, 7, 12, 14, and 16 have zero probability to start with. As such, you still have a 6/18 chance of winning the car if you stay, and a 12/18 chance of winning if you switch, so you should switch.
Kind of like the classic riddle "John's mother has four children. They are named March, April, and May. What's the last child's name?" which uses underemphasis for almost comedic effect.
It doesn't. If the host randomly reveals a car, then you have 0% chance to win. If he doesn't you have 66% chance to win by switching.
I think I now have an understanding of why the right answer is the right answer, but I thought I had that before; I am more confident in the answer than my reasoning.
If the host opens a door with a goat, then it doesn't matter whether or not it was intentional.
There's a difference here, that our language obscures, between procedure and hypothetical.
If the host has revealed a goat door, and the contestant then has to decide what to do, the intentions of the host for having chosen the door are irrelevant.
The intentions of the host do matter.
Imagine the host picks the correct door by the following procedure: 1) picks an available door at random; 2) if that door has a goat, opens it; 3) if that door has the car, opens the other door.
I hope you will agree that this is equivalent to the problem as originally intended - Monty can be relied on to reveal a goat, and exactly why doesn't matter.
Breaking it down into equally likely cases, assuming the contestant picks door 3:
A) The car is behind door 1, Monty picks door 1, Monty corrects.
B) The car is behind door 1, Monty picks door 2
C) The car is behind door 2, Monty picks door 1
D) The car is behind door 2, Monty picks door 2, Monty corrects
E) The car is behind door 3, Monty picks door 1
F) The car is behind door 3, Monty picks door 2
When Monty reveals the goat behind (say) door 2, we know we're in case A, B, or F. All remain equally likely, and switching wins in A and B.If Monty would not have corrected, then revealing the goat behind door 2 eliminates (the new) A as well, leaving us with only B and F, again equally likely.
If all of this remains unconvincing, I encourage you to write a simple simulation of the problem.
My comment was definitely wrong: If Monty could have opened a car door, but just didn't, then duh the probabilities for the car to be behind the doors are different than if Monty always opens a goat door. So in that way, the intentions of Monty, meaning how he chooses, definitely matter.
But I think your example here doesn't show that? Are you trying to illustrate the Monty Fall variation?
I think what I was trying to do was frame the original Monty Hall problem as a variant of Monty Fall, in a way that (I hoped) makes it clear where Monty is doing work to convert some outcomes into other outcomes (and therefore producing different likelihoods).