> I'm not following. You can literally just go to a Best Buy and gaze at lots of different phone models to see for yourself. It's very realistic.
You can just fly to Britain and rent a flat there. It's not physically impossible. It is an unreasonable thing to have to do in order to switch carriers.
> Second, if you need to replace a $400 phone for a $1 app, you're effectively buying that app for $401 - it must be really worth that amount for you to switch phones.
That's the point. The $400 is a switching barrier which acts as a wall segmenting the app markets by platform, with the result that Apple has a monopoly on the iOS side of the wall. Excluding competing stores is then monopoly abuse.
> Products have features and trade-offs. On the iPhone you have iMessage which might be very important to you so you can go with an iPhone. Or maybe you need a BitTorrent client and it's not available on the iPhone so you buy something else.
The point is that this trade off is artificial and only exists as a result of anti-competitive practices. Otherwise you could get iMessage on your iPhone from the Apple App Store and get a BitTorrent client from some other app store still on your iPhone.
It's one thing for something not to exist because there is no demand for it. If anybody can develop a Mac game and then not everybody does because there aren't enough Mac gamers to justify it, c'est la vie. It's caused by lack of demand, not anti-competitive behavior. If you want to develop a game for Mac, nobody is stopping you.
Whereas if the reason the Mac gaming market was small was that Apple had their own game studio and prohibited games from competing studios, that's anti-competitive behavior.
It's specifically problematic because the market can't fix it -- even if there is demand for alternatives, alternatives are prohibited, which is different than just not enough people wanting them for anybody to become a provider.