I'm writing a min-max guide for it: https://github.com/nathan-alden-sr/stardew-valley/tree/maste...
I'm writing a min-max guide for it: https://github.com/nathan-alden-sr/stardew-valley/tree/maste...
[0] https://hn.algolia.com/?q=stardew+valley
[1] https://news.ycombinator.com/item?id=18095246
edit: Since you're trying to write a min/max guide, maybe this past HN thread on "Building a command line tool to design a farm layout in Stardew Valley" will be of interest:
So I try to plant the stuff that produces the most value and get sprinklers and stuff early on. That way I have more time to do the stuff I enjoy more in the game, adventuring in the mines and fishing.
If you're trying to wring every possible dollar out of every minute of game time, I don't view that as min-maxing. It's just plain maxing.
But I suppose that's really just quibbling over definitions.
The beauty of games is that they allow different playstyles. I will say that Stardew tends to push towards min-max because time moves so fast. That's how I felt, anyway. Playing with a mod to slow down time about 25-30% made the game much less stressful.
"Ludonarrative dissonance is the conflict between a video game's narrative told through the story and the narrative told through the gameplay."
examples:
- Cyberpunk 2077 - Your character is dying of a virus and needs to quickly find a cure. Meanwhile youre doing a whole bunch of side quests that take a lot of in game time.
- Any RPG - Characters can be endlessly revived using items but die permanently in cut scenes.
- GTA4 - Main character is trying to leave their violent past behind them. Meanwhile you can blow people up with an rpg.
I don't think that's by definition wrong for stardew valley. That's your interpretation based on the intro. The developer might not find it perverse to play that way at all.
Though realistically if you think about it Stardew Valley (and other Harvest Moon-type games) themselves are about min-maxing, where you do X to get used to how X is annoying so you can get Y so you don't have to do X anymore.
The character shifts from economic drudgery to manual drudgery. The objectives of the game encourage time min-maxing. It's all pretty within expectations.
I think you might be looking for reasons to get upset about something. There are certainly far more perverse things in the world than people min-maxing a video game.
Now... are you the villain if the junimos are the ones doing all the work and you just reap the benefits?
At least you had enough tact to not accuse people of doing it wrong :p