I've gotten the chance to have a few conversations with some on the Maya team before, and they are great people. But they are fairly hamstrung by a company focused on sales and growth than development, one where M&E is less than 10% of their company revenue[0] (those numbers, which are an increase in revenue, can likely be attributed to the forcing of subscriptions), and having to cover a lot of ground re-architecting an application with a ton of technical and legacy debt. The historical idea of Maya being a Fraken-app exists for a reason.
[0] https://investors.autodesk.com/static-files/749abc95-16be-4c...