Join the rg3d discord channel https://discord.gg/xENF5Uh
Here’s a sample game made with rg3d https://github.com/mrDIMAS/StationIapetus
Join the rg3d discord channel https://discord.gg/xENF5Uh
Here’s a sample game made with rg3d https://github.com/mrDIMAS/StationIapetus
I find this quite weird, what's the point?
At the very least post a comparison of why X is better/more interesting than Y.
That said, the engine isn't ECS-based (they use a scene graph instead), the community is much smaller, and the engine as a whole seem to be much more narrowly focused on a specific type of 3D game, exemplified by the shooter example.
I mean you can make the comparison yourself.
Maybe include some links to some competitors, and an invitation to their discords. Also I'll be sure to not mention your project at all in my post. Hope that's ok.
Also the scenario you describe is a different thing since one is commercial and one is open source. But I wouldn’t be particularly upset about you mentioning your product.
Also I’m not going to mention alternatives but I wouldn’t be butthurt if they post it themselves. Is that a hard concept?
A tasteful mention would look like this:
> If you're looking for a scene graph based engine instead of an ECS based engine, checkout $PROJECT_NAME at $PROJECT_LINK and here's an example $EXAMPLE_LINK
I can't vouch for the accuracy of the statement, but it clearly lays out the primary difference in value proposition, and 2-3 distinctions in value proposition would be good.
The goal should be to help people find what they are looking for, not spam.
One example of a way alternatives add is comparing how the new release stacks up with alternatives.