Yeah, seems like a poor choice of title without the explanation.
For rendering implementations, "surface" usually refers to a part of memory being rendered into as output or that something else has rendered into that is being used as input, like an image buffer that webcam output is dumped into. One example set of docs: https://docs.microsoft.com/en-us/windows/win32/direct3d9/dir...
I don't know if I've ever really thought about the name. I guess maybe at some point it was more straightforward and a surface was just a part of memory that was going to be blitted directly to screen and so in that sense you're painting a "surface" of that area of the screen? I'd be interested if anyone knows a more detailed etymology.