> everything had to fit into those 48,000 bytes of RAM
48K minus the 6K VRAM and system variables! It's actually more like 41K.
48K minus the 6K VRAM and system variables! It's actually more like 41K.
System variables were irrelevant after loading if you never called into ROM, but yes, that 6912 byte display block was fundamental. However some games and demos did steal a kb or two by using only a part of the screen and masking the rest with black on black color attributes.