If my mom is any indicator, many consider video games stupid and pointless. Value is in the eye of the beholder.
If my mom is any indicator, many consider video games stupid and pointless. Value is in the eye of the beholder.
Whether or not gaming as a whole consumes more power than crypto as a whole isn't the question, it's whether or not crypto would consume more power per person using it than per gamer playing games. As in, give everyone a ~fixed power consumption quota - where is that power "better" spent, gaming or crypto?
But I also don't think judging the industry on power consumption is particularly fruitful, unless we want to look industry-by-industry and weigh utility vs energy, which we do not do. We do this for blockchain because calculating this is easy. We don't even have these numbers for, say, the stock market, so we don't even know how good or bad that is. We can't answer the first questions that arise from this kind of analysis.
Crypto isn't competing against the stock market, it's competing against something like Visa. And we can answer that comparison: https://www.statista.com/statistics/881541/bitcoin-energy-co....
1 bitcoin transaction takes more power than 100,000 Visa transactions.
> But I also don't think judging the industry on power consumption is particularly fruitful, unless we want to look industry-by-industry and weigh utility vs energy, which we do not do.
That's exactly what I think we as a society should do. We are limited on the amount of sustainable power generation, so looking at cost vs. value is exactly what we should be doing. Especially when something comes along that does the same basic thing as an existing system, but 100,000x more expensive.
[1] https://www.researchgate.net/publication/257768246_Electrici... - US energy consumption by video game consoles in the US alone was 16 TWh in 2010
[2] https://grist.org/article/video-games-consume-more-electrici... - Globally, PC gaming (not console gaming) was estimated at 75 TWh in 2018
Source?
[1] https://www.researchgate.net/publication/257768246_Electrici... - US energy consumption by video game consoles in the US alone was 16 TWh in 2010
[2] https://grist.org/article/video-games-consume-more-electrici... - Globally, PC gaming (not console gaming) was estimated at 75 TWh in 2018
I can't think of a way to immediately gather any evidence for this either way but it seems like a plausible position to take.
(However - I think the value > utility chain is easier to argue for with gaming. I'm not making the same argument as the parent post.)