That is not an accurate summary of that comment. withoutboats may have been complaining about someone trying to revisit the decision made in 2015-2016, but as the comment itself points out, there were good reasons for that decision.
Mainly two reasons, as far as I know.
First, Rust prefers unique ownership and acyclic data structures. You can make cyclic structures work if you use RefCell and Rc and Weak, but you're giving up the static guarantees that the borrow checker gives you in favor of a bunch of dynamic checks for 'is this in use' and 'is this still alive', which are easy to get wrong. But a completion-based model essentially requires a cyclic data structure: a parent future creates a child future (and can then cancel it), which then calls back to the parent future when it's complete. You might be able to minimize cyclicity by having the child own the parent and treating cancellation as a special case, but then you lose uniqueness if one parent has multiple children.
(Actually, even the polling model has a bit of cyclicity with Wakers, but it's kept to an absolute minimum.)
Second, a completion-based model makes it hard to avoid giving each future its own dynamic allocation, whereas Rust likes to minimize dynamic allocations. (It also requires indirect calls, which is a micro-inefficiency, although I'm not convinced that matters very much; current Rust futures have some significant micro-inefficiencies of their own.) The 2016 blog post linked in the comment goes into more detail about this.
As you might guess, I find those reasons compelling, and I think a polling-based model would still be the right choice even if Rust's async model was being redesigned from scratch today. Edit: Though to be fair, the YouTube video linked from withoutboats' comment does mention that mio decided on polling simply because that's what worked best on Linux at the time (pre-io_uring), and that had some influence on how Futures ended up. But only some.
…That said, I do agree Pin was rushed and has serious problems.