As an alternate "analytical/drafting" approach, I found "Drawing in the Digital Age," by Wei Xu to be pretty interesting. He uses triangles to divide up space and to build up basic shapes, and focuses on position, orientation, and proportion/scale. These seem like things that beginners can understand.
For constructing energetic characters, I like the Marvel/stick figure approach of "How to Draw Comics the Marvel Way," by Stan Lee and John Buscema (also John Romita's book "Draw the Marvel Comics Super Heroes", which is sadly out of print but not hard to track down.)
Note that these books concentrate mainly on line drawing. Shading (or inking and coloring on the comic side) is of primary importance for turning line art into three dimensional art, and I don't have a great reference off the top of my head.
I think drawing programs with perspective grids can help as well. And lots of people use 3D software as a composition aid or to actually draw on top of. Some consider it "cheating" but remember that the old masters used optical devices like the camera obscura and wire grids (known in antiquity) as well as Renaissance optics like lenses and mirrors. I believe David Hockney tried to replicate some of these techniques with much success.