Really? Maybe times have really changed but I know a lot of people, myself included, who pirated software - starting in the mid 90s for me - because we couldn't buy software since we were too young to make money and lived in constant fear that the one time our parents do buy some game or piece of software it turns out to be total crap. At this point, even though my education have led me to a more nuanced and philosophical objection to the enforcement of intellectual property in the manner at least the United States does, and equates physical property either on par with it or even underneath it, the only times I pirate software now is if there's no trial version, and if it's something I really want to use long term I'd purchase it anyway. Effectively the only long term sort of piracy I conduct at this point is to circumvent blackout rules on sports streaming because for whatever reason a whole fifth of MLB is blacked out on mlb.tv where I am but the biggest streaming package only shows 2 of those teams. Access, ultimately, determine whether someone pirates. That includes cases when access is outlandishly expensive or simply barred, and even knowing my share of anarchists and career criminals as defined by state I really don't see people who are ideologically committed to piracy in an absolutist sense. It's like, if I can pay $25 a month for unlimited access to JSTOR it would entirely be for my intellectual curiosity but I'd do it, but that's not an option so sci-hub when the article isn't available is kind of the only reasonable option. The alternative is simply to give up and find something else to be curious about.
Some aspects of reverse-engineering/cracking in the scene was gamified to such an extent where it became a prestige sort of thing, a competition for its own sake. That tends to stop where-ever your rivals stop, and as a result it's never a sure thing that patches would be cracked, for example.