I know what you mean, and that confusion is 100% Unity's fault, because they call their data-oriented entity system "ECS".
Back in the day, composition was referred to as "component-based entity systems", which makes perfect sense.
But then Unity came in and called their data-oriented one "entity component system" for reasons I will never understand. Why not just call it "data-oriented entity system" or something like that?
So nowadays when you hear "ECS", it's not clear what people are talking about anymore.