Stadia Developers Can't Fix the Bugs in Their Own Game Because Google Fired Them
kotaku.com
kotaku.com
I'm increasingly coming to the conclusion that the mistake Google made was failing to recognize and focus on its core competencies. In ads and search, everything is scalable, statistical, and returns are decoupled from investment. You hire a few really smart people, and have them blow everyone else away.
It worked.
They should have looked for more businesses like that. Maps, gmail, etc. all did pretty well too. Even Youtube, despite playing whack-a-mole with demonetizing or removing channels with millions of subscribers, does well enough. There were plenty more businesses like that to diversify to.
Then Google brought that same mindset to things which required customer service (which doesn't scale), reliability (which isn't statistical in the same way as ads and search), and other domains, hired a ton of mediocre people to do it, and it seems like a bit of a dumpster fire right now.
Reading Steve Yegge's posts (on Medium, IIRC), Android and Youtube are exceptions that the management leaves the teams to work indepedently instead of hosting the Google culture on top of them (he cites Android's API compatibility to this regard, which is in a way the opposite of how Google supports its products).
Yes! Android 11 has difficulty on the Pixel 3a negotiating the USB mode and will just randomly fail to charge after updates. I found moving it between a USB C PD and USB C port on an actual computer will at least bring up the notification where you can then select the USB negotiation mode.
They claimed that my only recourse was to mark the messages as spam, and that there was no internal path to escalate the issue. They finally relented after my repeated insistence that what they were doing wasn’t legal in my country.
I'm guessing it'll go something like this: "Google make the decision to release [x] while in early beta... then fired everyone."