"Game Maker's Toolkit" does an overview of accessibility in games: https://www.youtube.com/watch?v=RWQcuBigOj0
"Game Maker's Toolkit" does an overview of accessibility in games: https://www.youtube.com/watch?v=RWQcuBigOj0
Having said that, I think The Last of Us 2 needs to be studied more as they appear to have done an amazing job with accessibility, given that a blind player was able to complete it. Maybe other developers can learn from that.
[1] And a personal pet peeve of mine: pixel art games using pixellated fonts. I find most pixel fonts extremely difficult to read. When I posted about that on r/gamedev once I just got yelled at because "artistic vision", but your artistic vision is useless if I can't play the game. At least give me the option to use a normal, crisp font.
"mostly for video games, so not really a concern" should be downvoted, not the people who say that games should think about accessibility.