The teeth are still subtly wrong. No one has gotten teeth right yet (that I've seen).
Several posters in the linked previous discussion also make this point.
The teeth are still subtly wrong. No one has gotten teeth right yet (that I've seen).
Several posters in the linked previous discussion also make this point.
And it's one of those things I don't get (or, I do get it, but I disagree with) - I think imperfections and character are things to be celebrated, not hidden and removed.
I've noticed another thing with these demos is they never do themselves favours by having the lighting absolutely perfect, like in a photography studio. I think it would help to put them in a more naturalistic light setting so that even though the end product "looks worse" it would sell it off as looking more real.
I'm sure this is all basic knowledge for people who are more experienced, but HDRI lighting, adjusting depth of field to approximate how it would look through a "real" camera, and some of the tone mapping/curves adjustments you'd use in traditional photography or video color grading go a long way.
It’s like the ambient occlusion between the teeth is always way too high. So instead of their being subtle divisions between each tooth, they look dirty. Like actual dirt and grime.
Really underscores how wooden and dead the model is.
I think the movement of skin and head lacks physics. When head moves, or other parts on the face, inertia moves the skin in other places which we don't see here at all.