Very cool, thanks! Do you mind me asking how much users pay for a subscription? How sensitive is your game to "critical mass"?
That's a good point about fairness and casual vs serious, it makes a lot of sense.
That's a good point about fairness and casual vs serious, it makes a lot of sense.
It's hard to say how sensitive the game is to critical mass, since the game has grown over the last 7 years with the number of people playing it. When it first started out, there were only a dozen or so star systems and it was a much smaller game in scope. Now we're up to about 6000 systems. Basically I keep growing the game / universe as more people join.