Apparently, malware is perfectly legitimate if it serves the business interests of the rich and powerful.
Apparently, malware is perfectly legitimate if it serves the business interests of the rich and powerful.
https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootk...
I suspect if they'd tried something like that today, it would have been a much bigger deal in the media and the resulting legal actions would have cost them a lot more. At least the fiasco probably increased awareness of the danger and prompted changes in various computer misuse laws around the world.
That process for privileged installation should come with prominent warnings telling the user not to do it unless they're sure you know who's asked them to and why, and perhaps require the user to enter some sort of text confirmation in response to avoid accidental/auto-pilot click-throughs. The need for this kind of installation should be rare enough for normal users, particularly if the OS is designed to run most third party drivers in user space anyway, that this wouldn't be a big deal for usability.
Maybe then even banks might think twice about trying to pull that kind of stunt, if they would have to field many calls from concerned customers over the next 48 hours asking whether someone was trying to hack their bank account. Perhaps they'd even make it into the news as a result, and have to explain why their software was triggering security warnings, which could be nicely embarrassing PR too.
If I want to cheat at their game, that's my right. The game is running on my computer and I should be able to modify anything I want whenever I want. Cheating at games is just an exercise in computer freedom. It shouldn't be prohibited to begin with as a matter of principle.
I actually have little interest in cheating though. What happens often enough is these anti-cheat services will scan my processes, detect my development tools or virtual machines and label me a cheater because of them. Some games literally refuse to even start because of this. They also ensure a lack of Linux compatibility due to their proprietary Windows drivers.
> so at the very least it doesn't do anything obviously malicious and likely doesn't have glaring security issues
Remember capcom.sys?
https://mobile.twitter.com/TheWack0lian/status/7793978407622...
The horrible truth these companies don't want to face is people should be playing only with trusted friends. This would destroy their "massive online game" model so of course they don't want to do it. They'd rather own your computer instead.
Many games use either partly or entirely P2P decision resolution which is easier to game then purely server side. Then also the gaming industry has been downsizing and automating moderation for years now which means typically the companies with the largest online presence (looking at you ActiBlizzard) don't have enough actual moderators to handle reports and they resort to leaning more heavily on these grey area technologies to catch cheaters. It's fundamentally an issue with expense cutting imo.