While my use case is different than most, I personally have a print related disability (severe convergence insufficiency), which requires the use of assistive technology. Anyways, the app I use is called Retinopsy Look VR, which is available in Viveport. It is intended for people with visual impairments and is super adjustable. I think the adjustability is key. To augment my reading experience, I use a screen reader called Kurzweil 3000, which reads the text aloud to me, with the sentence being read in yellow and the word being read aloud in green, simultaneously.
I use a Valve Index headset with prescription lenses that are adapted to the headset (I got them from VR Optician). I also use a laptop with an i9 10th gen processor, a 2080 Super video card, 32 GB RAM, and SSDs as hard drives. The only thing I do not like about my setup is the fact that it is not wireless and also the fact that base stations (“lighthouses”) are required.
You may want to check out SeeingVRToolkit, which was made by Microsoft to make VR accessible to the visually impaired. Retinopsy Look VR utilizes this.
See: https://github.com/microsoft/SeeingVRtoolkit
With Retinopsy VR, reading dense and long material in VR is extremely easy and immersive. I find it far more enjoyable than reading physical books, even without using a screenreader.
I also have ADHD, and reading in VR is far more immersive (and especially with a screen reader utilizing multimodal highlighting). I can learn a lot better because the text is right in my face, being read aloud to me, with changing colors highlighted to the audio, which I cannot escape and drift off from in VR.
Anyways, I do all my coding in VR using Retinopsy VR. It allows me to really buckle down and focus. I sit on the couch reclined and I have my keyboard and mouse on a very stable lap desk, the Couchmaster Cycon 2. I also have headset strap stabilizers/modifiers from Studioform Creative so I can use my headset for several hours.
Best of luck with the app development it sounds fantastic m
You have to read this article, which was written by somebody who is visually impaired. He explains why the experience of VR is so much better for people with visual impairments, in so many ways, compared to any other assistive technologies. He states why it is so much more helpful: https://www.alphr.com/virtual-reality/1008932/vr-vision-loss...
There is a visually impaired user who uses the Oculus Quest and Oculus Rift. It is the first person on this thread. You may want to investigate their posts: https://forums.oculusvr.com/community/discussion/86303/low-v...
Here are all of the big accessibility groups that I know of, for VR: https://udl.berkeley.edu/accessibility/xr-accessibility
There is also a very large (500+ person) VR accessibility group: https://www.meetup.com/a11yvr/
This is an accessibility design podcast for VR: https://xrforlearning.io/podcast/designing-accessibility-int...
This is the Microsoft SeeingVR website, with the open source code and YouTube video: https://www.microsoft.com/en-us/research/project/seeingvr/
I hope this helps. I have been looking into this recently, and I will need all of these resources for my project.
A more recent seems to be ThinkReality (by Lenovo) which prominently features a 'extra screens' application on the home page[1].