Plastic or machined parts have always felt out of reach so I'm not in the habit of believing I can fix things that way yet. I think it'll take some practice to get that idea to sink in. Thanks!
Plastic or machined parts have always felt out of reach so I'm not in the habit of believing I can fix things that way yet. I think it'll take some practice to get that idea to sink in. Thanks!
Yes, exactly. Though, I have to say, going from software to hardware was quite magical: You can suddenly affect the physical world, which is amazing. Plus, if you already know software, adding hardware to the mix rounds you out very well, and opens up a large array of things you can make.
> Plastic or machined parts have always felt out of reach so I'm not in the habit of believing I can fix things that way yet.
I very strongly recommend designing a few things in OnShape or FreeCAD or SoveSpace and getting a 3D printer once you get the hang of that (it shouldn't take you very long at all, maybe a few evenings).
Machined parts I find pretty hard, but then again I also found plastic things impossible before getting a printer and they turned out to be quite easy.
I think the current recommendation is either an Ender 3 (for a budget one) or an Ender 5 Pro (if you can afford something a bit better). I would recommend the 5, it looks much sturdier. You might want to eventually add a BLTouch so it automatically levels, and you definitely definitely want to get the "silent" package (it really is entirely silent), the normal one makes way too much noise.