When will this reasoning finally die?
When will this reasoning finally die?
The LuaJIT 2.0 interpreter, written in x86-64 assembly language, is 2-5x the speed of the plain Lua interpreter, written in C. Note that this is with the JIT disabled -- it is an apples-to-apples comparison of interpreter-vs-interpreter: http://luajit.org/performance_x86.html
I recently wrote a protobuf-decoding assembly code generator that is 2-3x the speed of C++ generated code: http://blog.reverberate.org/2011/04/25/upb-status-and-prelim...
What is your evidence in support of the idea that assembly cannot be faster?
I made no such claim.
My gripe was using it as a feature, claiming that since it's in assembly, it's certainly faster, which is just simply not true. In most cases, it's the algorithm that determines performance as opposed to the details of its implementation. Assembly certainly has its place, but arguing a kernel completely implemented in assembly is faster simply due to the abstraction level they're working on does not carry much weight. Of course you'll be able to find hand-tuned algorithms that are much faster in assembly than a higher-level language, but that does not follow that "Complex software written in X is generally slower than complex software written in assembly"
Also, Lua is a poor example. It's performance was much more heavily influenced by portability and embedability.
But if you take one algorithm and implement it in both languages, assembly implementation will always be faster, thus the basis for their claim.
only if you don't suck at assembly.
No one has performed controlled studies on these things - maybe they had some crummy bottlenecks, used some language feature that their compiler couldn't optimize away, maybe the benchmarks they use to determine performance are trivial (which is very often the case), etc.
Not to mention that most of an operating system's time, post boot is spent doing... what? Having the scheduler swap processes in and out? If you're running a single program that fits inside ram... it's totally fucking pointless, there's nothing left to optimize.
I have a better question. These guys are clearly smart. What the hell are they still doing in Atwood, Ontario?
Some of the important problems are NP-complete (like register allocation). Another problem is that compilers aren't that good at telling fast-paths from slow-paths (and keeping everything in registers for the fast paths). For more info see this message from the author of LuaJIT: http://article.gmane.org/gmane.comp.lang.lua.general/75426
Unfortunately we're not their yet.
I don't think that is the key, they key is the cost of that speed improvement. Say you spend a week to write the protobuf decoder in assembly so now it can decode in 30usec instead of 60usec. So you have an impressive 2x speed gain.
But then say, you are writing the data do a disk. Well maybe it doesn't really matter how fast you are decoding the protobuf if next you are sitting there for ages waiting for that data to be written out. That 30usec gain is nothing on top of that 10msec wait time that is coming next, so was that week a good investment f you just did for pure speed improvement? (well you might have done as a learning exercise, then speed doesn't really matter).
> But then say, you are writing the data do a disk. Well maybe it doesn't really matter how fast you are decoding the protobuf if next you are sitting there for ages waiting for that data to be written out. That 30usec gain is nothing on top of that 10msec wait time that is coming next, so was that week a good investment f you just did for pure speed improvement? (well you might have done as a learning exercise, then speed doesn't really matter).
haberman's parser (1460 MB/s) outperforms Google's C++ parser (260 MB/s) more the 5x. Note that even in the disk example, a fast SSD will have enough bandwidth to throttle the CPU on Google's parser. On top of that, this is FOSS, which means his weeks of investment is multiplied every time someone downloads and uses his code.
Excellent point.
Also, I didn't mean to talk specifically about his parser, it was just used as a general example.
It is just that in my experience, engineers (I am guilty too) have a tendency to spend time micro-optimizing without, in the end, making a difference in overall user-experience. For example, stuff like choosing to write a GUI app in C++ when it could have been whipped up in Python in a fraction of time and lines of code. The menus will open in 10ms instead of 3ms but maybe it doesn't really matter from user s point of view.
Same holds for most data that ends up in IO choke-points. Even memory today in SMP architectures is a choke-point. Spend time hand-optimizing CPU bound code only to find out that it ends up waiting on a lock, in a disk, network buffer, or for some user input.
Also micro-optimizations are often not future-proof. Many cache-friendly data structures and algorithms for example, assume a particular cache line size, or particular characteristics of hardware that just happen to change. Even in the assembly case, today we have 32bit, 64bit and ARM common target architectures, each with various levels of SSE extension support and other features, so one can spend a lot of time, maintaining and tweaking all of them.
And in any case, it's still not an argument for writing an entire OS in assembly, but rather only a few important segments of the code.
Wouldn't we expect it be executing the JIT-compiled code (i.e., doing useful work) most of the time?
If so, doesn't that really make the opposite point, that compiler (JIT or no) generated code is plenty fast?
Handwritten assembly really can be faster than compiler generated code. The proof is that we can always look at the output of the compiler and invest more time improving on it by hand, whereas the compiler is required to complete in a short amount of time and usually without actually timing its code on the target machine.
Now if you take someone experienced in hand-tuning assembly like that and ask them to write the fastest possible code using a compiler, they're going to beat the pants off an ordinary coder who hasn't been benchmark everything he writes all along.
But the real lesson here is that Lua is just freaking awesome.
Until then, compilers will be mindbogglingly retarded piles of crap that produce code 10, 20, or more percent slower than a human. Doubly so on anything other than x86. Add a factor of 10 if SIMD is involved.
Part of the problem is simply that compilers typically cannot know the same information the programmer knows: assumptions about alignment and aliasing, for example, that the programmer knows, but the compiler doesn't.
But even if they did, there are plenty of cases where "producing good assembly code for a given algorithm" is infeasible with a brute-force approach, requiring the imprecise-but-effective pattern-matching of a human brain -- or something similarly powerful.
So while yes, there are probably a small number of cases where it's still worthwhile to write stuff in assembly, it's not worthwhile to talk about it as though it's a good thing (I would guess you should only do it when it becomes a necessity, and complain about it a lot, rather than presenting it as a feature)
Compilers are good, but they must ensure correctness for any source code. On the other hand, you now exactly what you need thus you can drastically simplify / optimize the assembly code.
In my experience the benefit you get from writing assembly comes largely from your ability to do better register allocation for your fast-paths, in cases where your compiler would spill registers to the stack.
There are cases where the compiler does something that is genuinely stupid (http://blog.reverberate.org/2011/03/19/when-a-compilers-slow...) but in modern compilers these are pretty rare.
What they do emphasize is that the operating system was written in assembly, and while I don't know the members of the team personally, I'd guess anyone who has completed a project such as this (with this level of polish and utility) is at least potentially capable of being smarter than your average compiler.
I'd also like to state that I do agree, for a vast amount of software development, the convenience of higher-level languages and API's outweigh the associated performance disadvantages but for some programs, the ones that talk directly to hardware and who's library functions are called billions of times a second by application programs (and let's add, that are written far less frequently than application-level code) the assembly approach is justified.
Of course you're welcome to build something similar in a compiled language and prove us all wrong :)
Programming assembly is actually fun (for some of us) and gives you a level of intimacy and insight into the machine that no other language can provide.
OK maybe FORTH
That's kind of funny if you think about it. Are people really writing OS's in VB these days?
See a great discussion at http://electronics.stackexchange.com/questions/14527/any-pro...
(The Java demo you saw was probably Jazelle, which is a processor module on ARM chips that runs (some) Java assembly language instructions natively, instead of using a virtualized processor. That's possible for a lot of VM-based languages, but it's not running Java.
"hardly anyone used" <-- this is why assembly still survives. I still use a fair bit of it for commands that glibc doesnt wrap (i.e. RDTSC)