Yeah, fuck selling products to customers, you've got a bunch of consumer data you can monetize.
Yeah, fuck selling products to customers, you've got a bunch of consumer data you can monetize.
Except Amazon, and Microsoft, and Nintendo, and Sony, and Vale, and Epic, and ...
What am I missing? What's interesting about their purchaser data?
vs. Valve/Epic - similar, AFAIK these are PC-only stores, so again wouldn't be able to determine if customers also have a console (or several) that they play games on.
vs. general retailers e.g. Amazon - more specialised to people buying games; with nothing to back this up, I'd guess that people buying games on e.g. Amazon are more likely to be buying as a gift vs people buying in a dedicated game store (and particularly being registered in a loyalty programme at a game store). (Not saying that most people buying games on Amazon are giving them as gifts, just probably a higher proportion than in gamestop). In cases like that, it's probably less beneficial to target an ad for a game at that person, as they were probably just buying what they were asked for etc.
This is almost certainly the last generation of Sony and Microsoft consoles to support physical media. Even Nintendo has been pushing hard into digital distribution with the Switch.
Couple that with the ongoing death of malls and increasing popularity of PC and mobile gaming platforms (which GS has practically no stake in), and the future looks very bleak for GameStop.
I mean, the quote is accurate. GameStop is a middleman in a market where it is completely trivial for producers to sell directly to consumers. That's not a good position to be in, and there's absolutely nothing stopping anyone in the world -- even you! -- from setting up as a competitor and doing a fundamentally just-as-good job. Their business selling products to customers is thoroughly obsolete; it relies on the customers having computers (to run the games) but no internet access (to buy the games).
So it isn't surprising that their business selling products to customers isn't really considered an asset of theirs, and that strategy discussions look for something they can do better than a random guy on the street.
Throwing all that away because you have email addresses for a bunch of known gamers and will therefore... do... Internet... something... seems like a losing proposition.