I don't particularly want to learn 5.0, but I'm feeling I might be forced to if I want to join/start any current games...
I don't particularly want to learn 5.0, but I'm feeling I might be forced to if I want to join/start any current games...
My friends and I still play AD&D (run by a couple of the guys), or OSR systems if run by myself and the other guys. I've played 5e and 4e, but never felt like it was forced on me, because, you know, I own books for other systems and so do my friends. And since I didn't enjoy 4e, I just dropped that game. I haven't played 5e since the playtest days, but with OSR systems out there that already covered the same terrain, it held no appeal to me or my group.
But it manages to avoid, IMO, the super-metagamey feel of 4e.
Here's 3.5th Edition magic missile: https://www.d20srd.org/srd/spells/magicMissile.htm
Here's the same spell in 5th Edition: http://5e.d20srd.org/srd/spells/magicMissile.htm
Very similar. The 5th Edition version is a bit simpler to read/understand, but frankly if you sit there at the table and think you're casting the 3rd Edition magic missile you will get it right 8 times out of 10.
And then on page 20 of this quickstart rules, you can see the 4e magic missile, which is a very different spell altogether: https://issuu.com/biggerstaffhosting/docs/quickstartrules