They could be emulated using compute shaders, but MoltenVK does not do this at the moment. Animations work properly inside Windows VM through Parallels, so I guess this is what their proprietary driver does.
Apart from that I played Witcher 3, Sekiro and Dark Souls through CrossOver with no issues and very solid performance on basically the weakest ARM Mac that will ever exist.
But I of course agree that Linux is much better option for gaming.
So you had x64 binaries calling a DX API that called a Vulkan API that called a Metal API all on top of a JIT translation layer to ARM on two month old hardware and it worked well?
That’s fucking incredible, man.
Absolute insanity how well tooling has evolved.
> M1 MacBook Air
I think you may have missed the point :P