Wine developers said in the past, that they were considering dropping macOS support altogether because of issues like that.
Wine developers said in the past, that they were considering dropping macOS support altogether because of issues like that.
They could be emulated using compute shaders, but MoltenVK does not do this at the moment. Animations work properly inside Windows VM through Parallels, so I guess this is what their proprietary driver does.
Apart from that I played Witcher 3, Sekiro and Dark Souls through CrossOver with no issues and very solid performance on basically the weakest ARM Mac that will ever exist.
But I of course agree that Linux is much better option for gaming.
So you had x64 binaries calling a DX API that called a Vulkan API that called a Metal API all on top of a JIT translation layer to ARM on two month old hardware and it worked well?
That’s fucking incredible, man.
Absolute insanity how well tooling has evolved.
> M1 MacBook Air
I think you may have missed the point :P