...I don't think this is going to happen, and Apple probably doesn't either.
Wether Apple would develop Bootcamp for ARM or not is purely theoretical discourse until then.
Apple is now the vendor of at least the GPU. I don't think they're going to write a Windows driver for that - the incentives are just not there.
And you can actually download Windows on ARM from Microsoft Insider Preview for Free. And run it on top of Parallels Desktop 16.
What you were possibly remembering was that Windows on ARM when it was first introduced only supported emulating x86 apps. Although x64 emulation is currently in preview.
https://docs.microsoft.com/en-us/windows/uwp/porting/apps-on...
I'd still call it something we hope to see in the future, instead of a working proof of concept.
They do have the chops for it since they have done Xbox and Hololens and various other devices in-house.
> They do have the chops for it since they have done Xbox and Hololens and various other devices in-house.
Not sure about the Hololens, but the XBox contains an x86 AMD processor.
But even if they are, it would make sense to release Windows 10 for the M1 and getting Win-developers to start porting their applications to ARM, so they could leap-frog Apple on ARM if they manage to build a 'better' ARM SoC
There are rumors.
As for “why are there so few ARM versions of apps”, that’s purely the vertical integration piece again. Apple makes it very clear the old tech line is dead so developers have a clear thing to explain to their management. Microsoft tries to keep everyone happy which means devs are like “I’ll wait until this actually has industry buy in” which then Microsoft uses as “well there’s no interest here and maybe the tech won’t work out/vendors won’t materialize” and “we can’t ask our customers to pay this transition cost”.
I'd think linux/BSD drivers would be the concern here!