As a single anecdote -- I've studied Rust before and it's been a while. Pretty familiar with C++ move semantics stuff. I decided to read the Rust book again while also learning Nim simultaneously; and I had an entt wrapper and graphics rendering in Nim without GC before I finished getting through the borrow checking chapter in the Rust book.
Your mileage may vary, but several times I've tried some single threaded thing in both Rust, C++ and Nim and the Nim came out faster (e.g. [1] had final Nim version 5.0 ms, C++ 27 ms, Rust 42 ms), not putting much effort into any, and is likely more readable to someone brand new to the language. Writing generic data structures & algos in Nim is also a true breeze/pleasure. Anyway, they are all "fast and maybe-safe by default" and all respond similarly to optimization care. There is no obvious performance disadvantage (and compiling times are much better in Nim, yielding scripting language-like code iteration).