I owned one, and absolutely loved it. But the amount of games you could buy compared to the alternatives was a massive drawback, and Sega didn't have enough household names like Nintendo to pull through.
I owned one, and absolutely loved it. But the amount of games you could buy compared to the alternatives was a massive drawback, and Sega didn't have enough household names like Nintendo to pull through.
Blu-ray has been a successful format, not at all like what happened to LaserDisc. Given the increase in the speed, reliability, and availability of broadband over the last decade (hence streaming) plus the aforementioned acceptability of DVD, Blu-ray's window of opportunity and overall potential were considerably narrower and more limited than DVD's.
However, if this were the reason for the demise of the console, we could expect large volume sales of the (loss-leader? or close to it?) console, and limited game sales.
Instead, unfortunately for Sega and ultimately, everyone, we saw limited sales of both the Dreamcast console and its games - a sign that the console itself was simply defeated by the PS2, rather than piracy.
Another argument here is that the PS2 suffered from a similarly trivial "swap magic" exploit just after release, where as long as the disc drive never registered a disc ejection, running code could simply be switched out for another piece of running code.
By the time Dreamcast piracy was common place, the console was already cancelled.
That said, I do agree with your point about the fighting games. They’re definitely played better with arcade sticks (same is true for beat em ups on most systems though).
So, uh, like Skyrim in PS3?
Edit: apparently wrong again! not my day today.
From the page linked.
Most people I knew had one, but nobody payed for games because you could just use a boot cd and play pirated games endlessly.
One of my friends had hundreds upon hundreds of games. More than any of us could ever play.
Statistical data showed that people were not buying the Dreamcast even though the games were easily pirated. Therefore piracy had no bearing on the console.
The Dreamcast needed sales and Sony's hype machine and SEGA's past reputation lead to consumers avoiding the Dreamcast.
The Dreamcast, however, ran a PowerVR2 chip which was much more familiar for anyone with prior dev experience.
Perversely the PlayStation 2 was more complex due to custom hardware like the “emotion engine”. But Sony already had enough momentum from developers and consumers for any such difficulties to become game changing.
People are still developing games for it using open source libraries. There was recently a 3D racing game released.
https://www.kickstarter.com/projects/pixelheart/arcade-racin...
https://www.reddit.com/r/retrogaming/comments/dn275r/sega_sa...
Remember that Windows CE was just an alternative to the actual SDK, and it was something like DX 5.