> - Population cap, in SC2 the population is capped at 200 supply, this is an inheritance of SC1 technical limitation, but it has a strong impact on SC2 late game, not for the best as players tend to invest in defensive structures to compensate, leading to potentially static/ boring games.
I actually find the population cap to be super useful, and serves the opposite purpose: Without a supply cap, the player with the better economy can just turtle up, defend their bases with strong tanky units, while they build a gigantic army. The supply cap forces them to move out and attack, trading units.