This technique predated Animal Crossing, though.
Banjo-Kazooie [1] was the first game on the N64 to use what Animal Crossing terms "Animalese/Bebebese" [2], and their intention was never to build a TTS engine. The first Banjo was released in 1998, while Dobutsu no Mori (Animal Crossing) for N64 didn't come out until 2001.
Nintendo was definitely talking with Rareware at the time and they exchanged ideas and techniques on game engine design, platformer mechanics, etc. Interviews from the Rare side admitted this (I'll need to dig up some sources to include here).
I'm curious if Nintendo picked up the Animal Crossing Bebebese voices directly from Banjo-Kazooie.
[1] https://www.youtube.com/watch?v=9ZE5A3DbHDk (Actually a video of the year 2000 sequel, Banjo-Tooie, but this is a better example of the same voice engine using various voices.)
[2] https://animalcrossing.fandom.com/wiki/Language#Bebebese