In that vein, keybindings are again a trouble point in CB2077 like it was for Witcher 3. And I wonder that can be ? From a complete ignoramus to VG programming, but not to programming in general, that seems like a really easy already solved problem, and certainly it is compared to the really hard problems VG run into. No hard coded values, swapable config objects, that seems like easy good practices ?
I'd really appreciate some perspective on this from someone who knows ?