Interesting to contrast the outcome with discussions under the Unity S-1[1] and similar threads. Some engineers outside of AAA game dev complain that certain core tenets of software engineering are hard to come by in Unity & Unreal projects, while insiders claim that the kinds of stringent quality controls being proposed are untenable, and in themselves demonstrate a profound misunderstanding of how things work in the industry. Could a launch-flop like Cyberpunk 2077 cause the pendulum to swing the other way?