That was a really fun read, I would like to know more about the RTX/DLSS influence on the game and how much of it just layers on top versus being fundamentally different ways of building a game.
One thing I feel it does in Cyberpunk is adds a layer of lighting correctness that really sells the environment. Sometimes it doesn't look perfect but it always feels correct and closer to true to life.
I have long held that lighting more than textures was the missing realism in games, and if you have ever played retraced minecraft I think you get what I mean. Even the pixelated textures and block world of minecraft feel like a real world when rendered with correct lighting.