(Luigi Barzini mentions an Italian book on card-playing--written, I think, by a clergyman--that begins "Always try to see your opponents' cards." He was trying to point out the light value to that Italians assign to official rules.)
(Luigi Barzini mentions an Italian book on card-playing--written, I think, by a clergyman--that begins "Always try to see your opponents' cards." He was trying to point out the light value to that Italians assign to official rules.)
Having that "arbitrary" throw mechanic in the game was done intentionally to make the game more balanced and enjoyable for the customer. The only people complaining about it are very very early beginners, who don't realize that removing that mechanic would completely break the game balance and make it unplayable. It is an advertised feature, not a bug, in this specific scenario.
I don't think that we can say the same about paid reviews on Amazon. It isn't a rule (i.e., Amazon doesn't require every seller to offer gift cards in exchange for 5-star reviews), and it doesn't exist to increase the value that Amazon marketplace provides to their customers, it does the opposite.
P.S. I actually agree with what you said completely. It just that the comment that brought up the videogame analogy didn't realize how completely different the situation there was, so it ended up derailing the further chain of arguments.
https://en.wikipedia.org/wiki/The_purpose_of_a_system_is_wha...
A charitable view would be that Amazon is trying to create a system that rewards fair sellers and provides unbiased reviews to consumers, while unscrupulous actors attempt to defeat that by engaging in new forms of grift. If the unscrupulous actors are 10% less effective because of Amazon's efforts, does that mean the "purpose" of the system has shifted 10% away from honest dealing? If Amazon all but eliminates dishonesty, does that mean the "purpose" of the system is to have an ever present, tiny baseline of fraud? At that point, better to use a different word.
It's because of strategic equivocation between the "actor" being implied in the "purpose." The implication is that Amazon creates the system and this is their purpose, but the cybernetician's definition of purpose is more like "the role this system plays in the overall society in light of all the infinite restrictions on everyone's behavior."
I would agree with that until something like this happens, where Amazon prevents people from letting other people know that the reviews are paid.
> If the unscrupulous actors are 10% less effective because of Amazon's efforts, does that mean the "purpose" of the system has shifted 10% away from honest dealing? If Amazon all but eliminates dishonesty, does that mean the "purpose" of the system is to have an ever present, tiny baseline of fraud? At that point, better to use a different word.
I'll think on your point. I'm not sure how to quantify purposefulness.
> It's because of strategic equivocation between the "actor" being implied in the "purpose." The implication is that Amazon creates the system and this is their purpose, but the cybernetician's definition of purpose is more like "the role this system plays in the overall society in light of all the infinite restrictions on everyone's behavior."
Point taken.
> If you have two actors within a system that are at odds, using the term "purpose" to refer to the system is either mostly incoherent, or (in most cases) trying to import the connotation of "purpose" into a conversation.
I think that one can still imagine that the point of a competitive endeavor is separate from the purpose of the competitors involved in the system.
Thanks for the reply, I'll consider your ideas.
It's very hard to balance a game to be fun both for most players and for the e-sports players.
Note also that the "average" player, the one that is average in the sense of being randomly picked among the players playing at any specific time, is likely to spend a lot of time in the game, and therefore is also likely to be exceptionally good - for instance the "most played" games have a median gameplay time of only ~30 hours!
I am with you on this one. Not in the least part, because I don't think that the analogy the parent comment brought up is valid here at all (and I am saying that as someone who actually read that book they mentioned).
In the example the parent comment brought up, it even says "[...]throwing is an integral part of the design - it's meant to be there[...]". That throwing mechanic was an intentional addition to the game, to counter-balance people who constantly block. The only people complaining about it are those who don't understand the game well or early beginners (we are talking someone who never played any fighting games before at all). Every single person playing competitively understands that without throws, the balance would be completely off, and the game would become unplayable competitively. In fact, it would become a completely different kind of game altogether. And throws aren't some hidden feature, it is featured prominently in tutorials and all.
While with gift cards in exchange for amazon reviews, it isn't an intentional mechanic advertised as a feature of the service. Amazon doesn't come out and say "this is one of our core features, without it our service would go down the drain and become unusable." It is still against the rules, and I cannot think of any logical reason it is helpful for buyers in terms of making Amazon.com a better marketplace (aside from the cash gain to the customer writing the paid review, but that's just a personal gain and doesn't make the marketplace better).