Some people spent hours in No Man's Sky too. The cost per hour only matters if you can put up with 'flaws'.
Most expected the latest and greatest, what they got was not that. Every hype/drop cycle is the same, but this cycle is filled with more valid complaints than normal, depressingly.
People felt burnt on Oblivion in 2013 because it was boring green forests and unappealing face design. That game pretty much worked for hundreds of hours of content. Cyberpunk can't even get the basic mechanics right.