There is no emergent gameplay which is simply unacceptable, taking all the promises and descriptions of groundbreaking immersive gameplay into account.
Great for teenagers looking for mindless action kicks, bad for everyone else.
There is no emergent gameplay which is simply unacceptable, taking all the promises and descriptions of groundbreaking immersive gameplay into account.
Great for teenagers looking for mindless action kicks, bad for everyone else.
I've put more than 40 hours in and I'm nowhere close to completing it even once. I'm pretty sure all the dialogue alone adds up to that much.
Even completing the main story, gigs and side-missions is probably going to take me around 100 hours. Maybe someone faster could do it in 40, or maybe 20 if you skipped all of the dialogue and played on a low difficulty. I spend/wasted a lot of time just exploring the city and surrounding areas, doing 'bounties' or climbing on random places to see if there's something interesting/loot to be found.
I suppose you mostly played the main story line on a low difficulty, ignoring all the side activities (which do impact the main story and vice-versa) and likely rushed through or past everything else.
If you were looking to have a good time you didn't exactly set yourself up for success. A bit like reading a book and skipping all of the chapters that follow minor characters for world-building purposes.
I agree that the life paths don't have major consequence, which is a bit disappointing, but saying "choices don't matter" as a blanket statement is just factually incorrect, considering there's a long list of choices that have a lasting effect on the game world, and there are at least 3-5 different endings depending on the choices you made earlier in the game.
There's a list of (so far known) major choices here if you want to spoil yourself: https://www.ign.com/wikis/cyberpunk-2077/Choices_and_Consequ...
Here's the most recent google-cached version I could find, archived via archive.is: https://archive.is/DFb7d
Edit: Scrolled down and found great r3view that put what felt into words better then I can.
At a surface level it is very reminiscent of the Deus Ex games, but if you go in expecting something profound you will be disappointed
The game offers you three "life paths" at the beginning so after I finished it once I had to see if a different path would be better.
Well it turns out life paths change nothing besides the introduction. It's still the same dumb game with the same railtracks and the same story. Your choices don't matter and you realize that you've been swindled since the promises and descriptions of the immersive and emergent open-world nature of the game turned out to be a bunch of lies.
Hearing all the stories about refunds being hard or impossible to execute, one has to wonder if legal action is justifiable here. The CP2077 that CDPR framed and advertised gameplay-wise has very little to do with the end result that they delivered. And I'm not even talking about the bugs, but the game itself.
It goes without saying that I'm done with them and my intuition tells me that the CDPR brand will be poisonous to a lot of gamers out there after this fiasco. Bugs are one thing, but blatant lies quite another.
The gameplay is pretty much identical to w3, which is what I expected going in. If you expected more than that you were bound to be disappointed.
I know there are additional endings and side quests, but the problem is that game has no depth whatsoever so I'm not exactly motivated to spend more time. It's mindless action with a few variations on the quests that keep repeating themselves. After playing the game for a few hours, the shallowness and superficiality of it all starts weighing on you.
What are some modern games that are like this?
I came looking for something to scratch my Deus Ex 1 itch and I’ve so far been satisfied. Not terribly engrossed in the world, but otherwise not disappointed.
SOMA and Fallout: New Vegas were good.
There also some simpler indie games like The Stanley Parable, Papers Please, and This War of Mine
getting some really mixed signals here
> the game is totally dumb and a complete waste of time to those more philosophically inclined
really reads like "I liked it, but I'm ashamed to like it, so I'm going to say I didn't like it instead"
"If you think the car is no fun to drive, why take it for a spin, twice?"
Playing it twice is what allowed me to form this opinion. The game offers multiple "paths" after all. It's called giving it the benefit of the doubt.
but like, I'm not really trying to convince you of anything, I'm trying to get clarity on what you're saying, because your original comment is so ambiguous that it doesn't actually help me figure out whether or not I want to play Cyberpunk.
As someone who has spent years in the games industry, I strongly encourage you to take your players seriously and don't just assume you know better.
You should familiarize yourself with the concept of a "sunk cost"[0]. You'll probably be happier for it.