I asked the guy how he would cheat against it and his suggestion was basically finding chess engines with variable "skill" levels and varying it over the game, essentially pulling out miraculous recoveries or having a good start but then forcing your AI to try to select a win state a few turns later than optimal but using the same heuristics, so it's still practically unbeatable but drags people along a bit longer to disguise itself.
Also I don't know if this exists, but is it possible to tune an AI to a specific ELO to begin with? If so you could set it to gradually ramp up over a long time so it looks like you're steadily improving over months or years and get to the top, but I imagine that wouldn't appeal to the people already willing to cheat anyway.
Basically computers can give good hints for you. Pretty sure this type of thing would be undetectable.
It probably isn't as helpful to a grandmaster, but that's true of engine analysis in general
Yeah, although at that level lots of people are also getting into good positions, having no idea why it is good, and losing it.
The easiest way to do what you're discussing is just giving less evaluation time to the engine - slowly increasing it. If you wanted it to be even better you could calibrate multiple engines to make an even smoother (but changing underlying evaluation).
Something like Leela trained for less time could produce a lower Elo bot. I can't imagine it will look very human for its skill level though. Like, being a 1600 while consistently playing 600 level one move blunders because it hasn't figured out how bishops move yet.
This still doesn't get you past the other common detection system: click stream